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Young Link. Ice Climbers. Princess Peach's Castle. Mushroom Kingdom. Yoshi's Story. Kongo Jungle. Great Bay. Rainbow Cruise. Mushroom Kingdom II. Yoshi's Island. Jungle Japes. Fountain of Dreams. Mute City. Brinstar Depths. Green Greens. Big Blue. Icicle Mountain. Flat Zone. Final Destination.

Yoshi's Island N Kongo Jungle N Dream Land N Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break. Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding. Once activated by being thrown or damaged, it floats into the air and opens, dropping its items. Each type of food recovers a different amount of damage.

Can be produced in large numbers by Peach Blossom. Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. An extremely powerful item.

Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl , forward smash uses a unique animation. Melee—Roy Japanese. Melee—Marth Japanese.

Melee—Ice Climbers Japanese. Nintendo Nintendo World Report. Archived from the original on December 20, Archived from the original on The Games We Hate. Nintendo Spin. Categories : Games Super Smash Bros. Melee Super Smash Bros. Meta category: Featured articles. Navigation Main page Smash Bros. Ultimate Smash Bros. Brawl Smash Bros. Melee Smash Bros. Within Nintendo, we've had a lot of discussion about which of our most popular characters should be ready to appear in games when Nintendo GameCube comes to market.

We think we've got a great answer. Developer s. Publisher s. Designer s. November 21, December 3, May 24, May 31, Genre s. Fighting game Platforming. Single-player , Multiplayer Platform s. GameCube Optical Disc. Donkey Kong. Captain Falcon. Young Link. Ice Climbers. Mushroom Kingdom: Rainbow Cruise. Mushroom Kingdom. DK Island: Kongo Jungle.

DK Island: Jungle Japes. Termina: Great Bay. Hyrule: Temple. Planet Zebes: Brinstar. Dream Land: Fountain of Dreams. Dream Land: Green Greens. Lylat System: Corneria. Lylat System: Venom.

The Fire Flower is used to shoot fire at other characters. The player's damage meter is reduced by a small amount. The actual amount varies from food to food. The Freezie glides along the stage and can fall off edges. It can be destroyed before it has been picked up. It can be used to freeze other players in an ice block when throwing it at them. Using fiery attacks will make them normal again.

The Green Shell can be thrown, and then slides along the ground, being able to hit multiple characters. A massive hammer from Donkey Kong. If picked up, it can do great damage, the hammer of the top of the head will stay on all the time from now on. When a smash attack is performed with a Home-Run Bat, the hit character is knocked out instantly. It is also featured in the Home-Run Contest. The character hit by Lip's Stick gets a flower on their head, which is doing continuous little damage.

The more often a character is hit, the bigger the flower grows, and the more damage it will do. Hitting the Metal Box makes the player metal. They weigh a lot and cannot be thrown off the stage easily; but if they are thrown off, they cannot jump easily and it is harder to survive for them. When placed on the ground, the ceiling, or the side of a ledge, the Motion-Sensor Bomb stays on the ground and explodes when someone touches it. They are used to throw it at other characters.

When they are caught by the player again, they do not vanish, and can hit the other character many times. The Parasol can be used to hit other characters. When falling, the character holding the parasol glides down slowly. When the Party Ball opens, items appear at random. There is a high chance that the items will be Food or Bob-ombs. The opposite of Super Mushrooms. The player shrinks, gets easier to K. The Red Shell is much like the Green Shell, but does less damage, homes in on characters, and cannot fall off the stage.

As long as a character is holding the Screw Attack in their hand, their jump is in the form of Samus's Screw Attack move. When another character is hit by it, they also do that jump and take damage. The Starman makes players invincible for a moment. They do not take damage from their enemies and cannot be hit or grabbed, but they can still fall off the stage and get knocked out this way.

When the Star Rod is used, stars come flying out of it, hitting other characters. The Star Rod has limited use and when all stars have run out, the Star Rod cannot shoot stars anymore. It makes the player larger, and thus become stronger, harder to K. SNES peripheral. The Super Scope shoots out many small energy balls, or, when charged up, up to three big energy balls. When it runs out of ammo, no more energy balls can fly out of it. The character who picks the Warp Star up flies up into the air, and then crashes right back down, causing an explosion that damages other players.

By tilting the while in the air, the player can take influence on the landing point. The player has to hit all the targets within a time limit of 2 minutes. Each character has their own arena for the target test. A team of the player and two allies fight a single opponent. However, the opponent appears in their giant form, as if they collected a Super Mushroom.

The player has to collect three Trophies falling from above. To do this, players must hit them so that they fall into their collection spot. If the player catches the three trophies, at the finish of Classic Mode they will receive the bonus Collector. The player fights a single opponent. When the player plays on the Hard setting or above, the opponent's CPU will be changed. The opponent will always escape to the borders of the stage after hitting the player.

The player has to fight 10 opponents, all being the same character. Fighting only 3 at a time, when one gets knocked out, another takes their place. The player runs along a tunnel with many doors. They can take any available door to complete the level, but the farther the door the player takes from the beginning, the more coins they earn.

The time the player has for this varies from character to character, but it is usually around 45 seconds; for some examples, Captain Falcon only has 39 seconds, while Ganondorf has 54 seconds. The player has to fight one opponent, like in Stages 1 and 4, but the opponent is metal, as if they grabbed a Metal Box.

The battle is held on the Battlefield stage. The player has to fight Master Hand on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, anywhere from to Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the Classic Mode without using any Continues, Crazy Hand will appear when Master Hand's HP hits its half.

Then the player has to fight both hands at the same time. This side-scrolling level is completely influenced by the Mushroom Kingdom's appearance in Mario games. Toads and golf courses are seen in the background. Near the end of the stage, players have to battle 10 Yoshis, three at a time. When players have completed the side-scrolling stage, they get to Princess Peach's Castle.

There, they have to fight Mario and Peach, who are in a team. If players have completed the first part of the Mushroom Kingdom stage with a 2 in the seconds place XX:X2:XX on their time counter, Luigi will kick Mario off the castle before the battle begins. Then, players have to fight Luigi and Peach instead. When players complete the rest of the Adventure Mode, they can unlock Luigi in the end.

In the first part of the DK stage, players have to fight two mini-versions of Donkey Kong at the same time. The battle is in the Kongo Jungle stage. This side-scrolling level takes place in the Underground Maze. There are six special places in the dungeon. One is containing the finish, the Triforce. In the other five places with the Master Sword in the room, Link will appear and battle players.

He has a different color each time. A reward is received if players manage to defeat all five Links which is Link Master, which gives 30, points. When players have completed the Dungeon, they will be at Hyrule Temple, where Princess Zelda is fought. In the first part of the stage, players have to fight Samus in Brinstar.

When Samus is defeated, a self-destruction mechanism is activated. Players then get to a small vertically-scrolling level, where they have to jump to the top platform to evacuate the exploding planet. When they fail to do it in time, one life is lost, but gets to continue on. When Kirby is defeated, a team of 18 Kirbys, all having copied abilities from other characters, will fight. Players have to fight the 18 Kirbys, with three of them appearing at a time. If players have defeated the Kirby team within 30 seconds, Giant Kirby will appear and also fight.

Players have to fight Fox on the Corneria stage. In this battle, no Arwings can be seen, and Fox just avoids the player and attacks sometimes. After Fox is defeated, there is a small cutscene with Arwings coming and Peppy, Slippy, and Falco will announce they will help Fox. Players will then fight Fox, but this time, Arwings will appear very often and shoot mostly at them.

The team mainly consists of Pikachus. When they are unlocked, Jigglypuffs and Pichus may also be seen. The stage begins with yet another special side-scrolling level. It is a part of the track of a GP race. Players have to complete it by foot. Occasionally, the F-Zero drivers will pass them. Players have to avoid the racers on one of the platforms hovering above the track or an area where the racers are flying over them.

Players have to fight three Nesses at the Onett stage. The only item found here is Mr. Saturn, making this stage an easy way to get the many Mr. Saturn-related bonuses such as Saturn Ringer. Icicle Mountain is a scrolling stage, similar to the regular version.

In the beginning, players have to reach a certain height of the level. On the way are a lot of Topis , Polar Bears , and Freezies. If almost a minute on the timer has expired, two pairs of Ice Climbers will appear, while the enemies and any possible trophies will disappear. Players have to fight 20 Fighting Wire Frames , five at a time. The gravity is very weak during this match.

When players have defeated the Wire Frames, they get to fight Metal Mario. If Luigi is unlocked, they have to fight Metal Luigi at the same time as well.

Defeating the Metal Bros. Players have to fight Giant Bowser on the Final Destination stage. On the Very Easy and Easy skill levels, by default, Giant Bowser will be green or red if the player is already playing as Green Bowser.

However, if the difficulty is set to Normal or higher, Giant Bowser, by default, will use his black palette swap instead back to green if the player is Black Bowser. If players play on a difficulty setting of Normal or higher, while completing the past stages of the Adventure Mode in less than 18 minutes without using a continue and defeating Bowser in less than one minute, they will have to fight Giga Bowser as well. Unlike with Crazy Hand, players can use a continue against Giga Bowser and still be able to fight him again.

The player has to fight Bowser in a simple stock match, each starting with two lives. Bowser's handicap is set to a weak level, making it easy for the player to KO him quickly. The player has to fight a Tiny DK in a stock match of two lives each. The player has to fight Link and Samus in a stock match of one life each.

Link and Samus only use their bomb attacks. Upon winning the event match, the player obtains a trophy of the Motion Sensor Bomb. The player has to fight Super Giant Yoshi in a stock match; the player starts with three lives and the Giant Yoshi starts with a single one.

Despite the size advantage, Yoshi's attacks do not easily KO the player. The player has to obtain smash coins while fighting Captain Falcon. Captain Falcon's coins do not matter, but the player fails if they are KO'd.

The player has to fight 3 tiny Kirbys, each having two lives. One Kirby attacks, while the others only run away. The player has to fight Pikachu in a stock battle with each having two lives. However, regular attacks do not damage the opponent. The player has to fight Samus in a stock match with each having two lives. The player has to fight two Zeldas, each having a single life. However, if Zelda is in her Zelda form, she will respawn when KO'd. The player has to KO her in her Sheik form in order to defeat her.

The player, starting with two lives, has to fight Mario, DK, Yoshi, Peach, and Bowser in a row, battling each in a different stage. The player has to fight two pairs of Ice Climbers. All that the player has to do is survive the battle for one minute. The player has to KO Captain Falcon in the short time limit of seven seconds. The player has to protect the Yoshi Egg , a special item that can take damage, from the opponent's Pikachu, Fox, and DK for a time of 55 seconds. The player has to fight in a 3-minute match against three randomly chosen opponents, with each combatant having two lives.

Upon winning the event match, the player obtains the Goomba trophy. The player has to fight Peach, Zelda, and Samus, who are all bigger than the player's own character, with each having two lives.

The player has to KO 10 Kirbys in 38 seconds. The only way to damage them is using the Warp Stars appearing from time to time. However, it is impossible for the player to damage Captain Falcon.

The player has to fight Dark Link in a stock match with each having two lives. The player has to protect Peach from Bowser for one minute. When Bowser is defeated, he will respawn instantly. Peach is handicapped so that it's harder for Bowser to KO her. However, the player's handicap is unaffected.

The player, starting with two lives, has to fight Samus, Link, Zelda, Captain Falcon, and Fox in a row, battling each in a different stage. The goal is to defeat both Nanas. If a Popo is defeated, the Event Match is failed. Additionally, a tiny Mario and tiny Peach will appear on the stage both having only 1 life. KOing tiny Mario and tiny Peach is optional.

The player has to fight in a 3-minute match against three randomly chosen opponents, each combatant having two lives. One of the CPU opponents tends to stay on the left side of the battlefield. Upon winning the event match, the player obtains the Entei trophy. The player has to fight three Metal Samuses, with the player only having one life, while the opponents have two lives. The player has to defeat 14 Kirbys, each having a different copied character ability.

There is a time limit of two minutes. The player has to fight Ganondorf, and is helped by Zelda. The player and Zelda have one life, Ganondorf has two. If Zelda is defeated, the Event Match is failed. After winning the event match, the player can unlock Ganondorf as a playable character upon beating him in a one-on-one match. The player, starting with two lives, has to fight Kirby, Pikachu, Ness, and the Ice Climbers in a row, battling each in a different stage. The player has to fight Mario and Luigi in a regular time match.

They must earn more points than the other two in a time of two minutes. The player has one minute to KO Jigglypuff as often as possible. The player has to defeat it more often than the Arwings. The player has to reach the finish of the stage in a time of 45 seconds.

However, the speed of the game is 2x faster than normal, making it difficult to control, and the player is usually KO'd instantly when touching the F-Zero racers.

The player has to defeat Dr. Mario and Peach, who are in a team, with each having a single life. There is a 2 minute time limit. The first three are fought on Fourside, the other two on the Battlefield stage.

Each character gets progressively harder, in terms of the CPU level. The player, with one life, has to defeat four giant Fighting Wire Frames , as well as Jigglypuff, who all have two lives. Upon winning the event match, the player gets the opportunity to unlock Pichu as a playable character by taking Pichu on in a one-on-one stock match. The player has to fight a mega-sized Bowser in a stock match, with each having two lives.

Bowser is given a huge handicap, which allows him to KO the player very easily. The player has to fight Captain Falcon and Falco, who are in a team, in a stock match, with each combatant having two lives. The player has to fight Zelda in a stock battle. After a time of 15 seconds, Mewtwo appears and fights on Zelda's side. The player's goal is to KO Mewtwo. KOing Zelda will lead to a failure.

The player, starting with three lives, has to fight 25 Mr. Three of them are on the stage at a time. The player has to fight Marth and Roy, who are in a team, in a stock match, with each combatant having three lives. Unlockable characters will occasionally pop up. Upon winning the event match, the player obtains the Majora's Mask trophy. The player, starting with two lives, has to defeat the two Pichus.

They are defended by a Pikachu which respawns when defeated. The Pichus are handicapped so that they are difficult to KO. The player, starting with two lives, has to fight Dr. No items will appear. The player has to fight Giga Bowser , Ganondorf , and Mewtwo in a stock match, with each combatant having three lives.

Upon winning the event match, the player unlocks Final Destination as a selectable stage for the VS mode, as well as the Final Destination trophy. A message is also awarded if the player clears this Event Match without losing any lives.

Complete 27 out of the 30 events and unlock Jigglypuff , Luigi , Dr. Mario , Young Link , and Falco Lombardi. Complete 27 of the first 39 events and unlock all the rest of unlockable characters including: Marth , Roy , Ganondorf , Pichu , Mewtwo , and Mr. Game and Watch. In this mode, the players can take screenshots.

These screenshots are saved on the memory card. The number of blocks a screenshot takes is defined by how many objects are visible on it. As it is seen at the Master Hand in Classic mode, players have HP instead of percentage of damage. The player gets KO'd if their HP hits 0. The amount of HP the players start with, however, cannot be changed.

This will cause them to be knocked out almost instantly when hit by a strong attack. All players are giant, as if they had taken Super Mushrooms. Handicaps do not work properly for this game mode. All players are tiny, as if they had taken Poison Mushrooms. The camera is zoomed out as far as possible, showing the whole stage, and does not move during the battle. Only the and the button work in this mode, allowing only basic attacks.

This mode is designed for beginners, but it renders the and buttons useless. The can still be used. In this mode, the game plays a lot faster, making it hard for players to execute and react on attacks.

The opposite of Lightning Melee. The game is a lot slower, making it easier to execute and react on attacks. Completing or failing Classic or Adventure Mode with all default characters or playing as every default character in Vs.

Playing in the Vs. Tom "Mugwum" Bramwell, Eurogamer. Overall it's an exotic cocktail of entertainment for Nintendo fans, who will slurp up every last drop, and if you want to talk about longevity, I've had this game on import for about six months and I still haven't finished it. People talk about killer apps and games that sell systems, and if you can put aside any preconceptions of this as a kiddie title or a game for beat 'em up virgins only, then you will have one of the finest videogames ever to issue forth from the caring hands of a developer.

One to be remembered, and definitely one to own. Melee is one the top games on the GameCube and will be a huge hit this Christmas. But does it really do that much more than the original N64 title? In terms of design, control and gameplay, it doesn't. Instead, Super Smash Bros. Melee adds, adds and adds some more fun to the already superb original game. The extra attention to detail, characters, sights and sounds are a Nintendo enthusiasts' wet dream. Be assured that all those people you call friends that stare at the TV screen in total disbelief and utter confusion at the carnage they are witnessing will soon be sniffing around that spare joypad, wondering how they can get in on the action.

HAL and Nintendo have done a stellar job at bringing a massive amount of in-depth fun to the GameCube. This is one game you won't put down until every technique, option and secret has been revealed. Miguel Lopez, GameSpot. Melee has clearly been designed to appeal, foremost, to Nintendo's die-hard fans. Those who are familiar with the company's long and illustrious history will no doubt enjoy the game much more than the casual passerby.

Judged on its own merits, though, Nintendo's spastic tribute to itself stands quite strong as one of the most engaging multiplayer games available for any console platform. Nintendo's last console was especially strong in the multiplayer department, and, if games like Melee are any indication, the GameCube seems like it will be too. Melee is simply a huge game that, while best enjoyed in the company of others, will also keep the lone, die-hard fan busy for a good, long while.

Menu theme - Theme that plays in the menu of the game. Rainbow Cruise. Nobuyuki Hiyama. Makiko Ohmoto. Shinobu Satouchi. Steve Malpass. Ikue Ohtani. Ryo Horikawa. Rachael Lillis. Mika Kanai. Sanae Kobayashi. Jun Mizusawa. Fujiko Takimoto. Hisao Egawa. Ben Cullum.



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