Well, that is where things get a lot more complicated. As with most long-running franchises, the order to play can become a bit jumbled if you want to play them in story order. But if you want to experience the main entries in the Zelda series like everyone else did, in the order of release, here is how to do it:.
It gets complicated thanks to the three, at least, different timelines that the games exist in the games. And because of that, there is no definitive order that you can play them in that everyone will agree on. So, with that in mind, this is just our preferred way of working through the games if you want the story to flow the best it can. This order starts with Skyward Sword, and it will end by nicely teeing you up for BotW 2.
Take a look below for our recommended order:. While things get confusing quite quickly with the Zelda timeline, one of the things that we can all agree on is that Skyward Sword is the entry point for the overall narrative — going way further back than any other core game in the franchise has done. It would be fun to be proven wrong on that, though!
Slotting into the original Zelda timeline between Skyward Sword and Four Swords, The Minish Cap is relatively unique due to the fact that it shrinks Link down to the size of a bug so he can interact with a race of little people called the Minish.
You could easily pair up this little multiplayer experience with The Minish Cap, as there are a lot of similarities between the two regarding where they place in the overall Zelda mythos — before most of the famous and modern games, basically! The long-running feud with Ganondorf kicks off here, too.
And as for what causes the timeline to split, well, that would be Princess Zelda sending Link back in time, a move which in turn forever changed Zelda history. It is generally thought that after Link was sent hurtling back through time, he decided to leave Hyrule for a bit. And it is during that time away that he gets caught up in a time loop that keeps repeating the same three days over and over again. He does return home, at the end of the game, where he joins the Hylian army.
This game continues the Child timeline, and is remembered by many for its creepy moon. Sticking with the Child timeline now, this one adds more confusion to its placement in the timeline, because we actually have two versions of Link on our hands — as if things were not confusing enough! Onto the last game in the Child timeline, now. But it still remains a game that is hotly debated as to where it should be placed. Originally, many thought it was connected to Link to the Past, but the Child timeline reveal changed all that.
Welcome to the Adult timeline! Centuries have passed since Link was sent back in time in Ocarina, and without anyone to protect the world, Ganon was able to do some pretty hefty damage. Water Temple Within The Well Shadow Temple Spirit Temple Ganon's Castle. Majora's Mask. First Three Days 2. Southern Swamp 3. Woodfall Temple 4. Collection 5. Snowhead 6. Snowhead Temple 7. Spring, Ranch, Graveyard. Great Bay Temple Ikana Canyon Stone Tower Temple The Moon.
Oracle of Seasons. Gnarled Root Dungeon 2. Snake's Remains 3. Poison Moth's Lair 4. Dancing Dragon Dungeon 5. Unicorn's Cave. Ancient Ruins 7. Explorer's Crypt 8. Onox's Castle Room of Rites. Oracle of Ages. Spirit's Grave 2. Wing Dungeon 3. Moonlit Grotto 4. Skull Dungeon 5. Crown Dungeon. Mermaid's Cave 7. Jabu-Jabu's Belly 8. Ancient Tomb 9. The Black Tower The Wind Waker. Outset Island 2. Forsaken Fortress 3.
Windfall Island 4. Dragon Roost Island 5. Dragon Roost Cavern 6. Forest Haven 7. Forbidden Woods. Nayru's Pearl 9. Tower of the Gods Hyrule Castle Earth Temple Wind Temple The Triforce The Minish Cap. Deepwood Shrine 2. Cave of Flames 3. Fortress of Winds 4. Temple of Droplets 5. Palace of Winds 6. Dark Hyrule Castle. Twilight Princess. Ordon Village 2. The Twilight 3. Faron Woods: Twilight 4. Forest Temple 5. Kakariko Village: Twilight 6. Death Mountain 7.
Goron Mines 8. Lanayru Province: Twilight 9. Lake Hylia: Sidequests Lakebed Temple The Master Sword. Video Walkthrough Gerudo Desert Arbiter's Grounds There's a palpable sense of wanderlust and vulnerability in Anodyne, key staples of early Zelda games. Take the original Legend of Zelda for NES, but swing the camera down so that instead of an eye-in-the-sky, top-down view, you're looking at the world in a freeview third-person camera.
That is 3D Dot Game Heroes in a nutshell. With a heavy focus on exploration and dungeon-delving, plus basic combat and a health system measured in red apples, it really does feel like this game copied Nintendo's homework while only changing a handful of details.
That's not an insult, by the way! Go looking online and you'll find some creative character blueprints, including Cloud Strife, Mega Man, and even Link himself. The original Psychonaunts could easily feature here, but its sequel improves on the classic in almost every way.
Psychonauts 2 was funded by fans in , and took six years to launch. But it was worth the wait, wearing its unabashed weirdness on its sleeve at all times, and wowing players with an array of platforming, ability-learning, and environmental puzzling that would make any Zelda adventurer's head spin!
Darksiders 1 is so blatantly copying The Legend of Zelda that it can feel a bit underwhelming. Darksiders 2, however, carves out more of its own identity. It adds more open spaces for exploration, gives protagonist Death yes, you literally play as Death himself more customization options in terms of playstyle, and even adds that oh-so sweet RPG staple, loot.
It won't feel as much like Zelda as its predecessor, but there's still a big emphasis on exploration, boss fights that are as much about figuring out a puzzle as they are mashing the attack buttons, and uncovering hidden secrets. You can find copies of the original game in bargain bins if you're lucky, but why not play on modern consoles and get the game looking its best with the "Deathinitive Edition"?
Yes, it is a silly name. You've got protagonist Jade, a girl with a mysterious past who must fight to overthrow an evil empire, and working alongside her is a ragtag group of rebels and her Uncle Pey'j - an anthropomorphic pig. Swap out Epona for a hovercraft and the Kingdom of Hyrule for the planet of Hillys, and you've got yourself one incredibly fun Zelda-flavored adventure. Enter the Gungeon is a fantastic choice for players who like the dungeons of 2D Zelda games, but aren't thrilled by the combat.
Trading swords for firearms of all shapes and sizes, Enter the Gungeon mixes Zelda with screen-filling bullet hell gameplay. You can also dodge roll to avoid damage, or flip over tables to give yourself cover.
There's a great sense of momentum to Enter the Gungeon that will keep you on your toes. Even better, Enter the Gungeon is built for co-op, so a friend can join in on the fun. If you want a game to gently take you by the hand and lay out all the fine details of its world and rules, carefully ensuring that you understand everything before you go venturing off into the wilderness Rendered in 3D with a gorgeous art style but presented much like a classic top-down adventure, Hob channels that lonesome, wandering spirit in a way that few games beyond the Zelda series itself can.
You probably won't know what's going on for awhile, but the pull of puzzles and "there's a thing over there - I wonder how I get to it" will spur you onward.
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